The Gem of Kerouac: Gem of Kerouac: The Trip

  1. The Gem
  2. The Gem of Kerouac
  3. The Dungeon
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The trip to the dungeon will be safe, unless an unutterably evil creature is traveling with them (such as an Erinyes…). In this case, there is a 2 in 10 chance every 2 miles of an encounter4. Roll d6:

1-3 Pegasus 1-4 AC6, MV24/48, HD4, at 3, D1-8/1-8/1-3
4-6 Werebear 1-2 AC2, MV9, HD7+3, at 3, D1-3/1-3/2-8, SA: hug if both paws hit, for 2-16, SD: silver or +1 weapon needed
  1. The Gem
  2. The Gem of Kerouac
  3. The Dungeon