Beneath the Isle of Dread: Notes

  1. Beneath the Isle of Dread
  2. Magic items

I thought I’d got the remotely complete tractor feed adventures all online. But last night I was browsing through module X1, the Isle of Dread, and out popped some extra levels.

The Isle of Dread has some caverns on level three unmapped, with the note “so the DM can create his or her own special encounter areas”. I have to say, this is special.

What’s going on, though? I’m guessing I knew at one point, although the complete lack of writing throughout the dungeon may belie that assumption. The dungeon appears to be old.* It appears to have both human and Kopru skeletons. There are lots of rock and crystal statues, and at least two quicksilver statues, giving it a sort of ancient technology feeling. This was well before Terminator, let alone the sequel’s liquid metal android. The feeling is increased because I seem to be treating the statues as robots, most of which are no longer in service.

There’s a spectre on level 6 who is probably an undead king. And there’s an “indoctrination” room on level 6 which presumably means there was some indoctrination going on. Probably Kopru indoctrinating humans rather than the other way around, but you never know.

And that “magical type” Kopru statue on level 6. Magical in what way? Or was it referring to two different kinds of Kopru (ala the two kinds of Sleestak in Land of the Lost)? I have no recollection.

It’s not surprising that dinosaurs were still alive when whoever inhabited this place inhabited it, seeing as the Isle of Dread still has dinosaurs on it. The edible dinosaur hardtack probably means they’re not prehistoric.

I do like the idea of doors and tables all being made of pumice.

I make references to pages that are probably pages in X1, since this document only hit 4 pages long and my home-built word-processor never handled automatic page cross-references.

  1. Beneath the Isle of Dread
  2. Magic items