The Isle of Mordol: Map CA: Wandering monsters

  1. Map CA
  2. Locations

• d6 orcs: AC6, HD1, hp 5, 6, 7, 8, At1 (scimitar), D1-8, save F1, C; if there are six, one of them is a leader with hp 8 who does 1d8+1 damage.

• d6 bugbears: AC5, HD3+1, hp 8, 16, 17, 13, At1, D2-8, save F3, C;

• 2d4 goblins: AC6, HD1-1, hp 1, 6, 5, 2, 7, 4, At1, D1-6, save NM, C

• d6+2 hobgoblins: AC6, HD1+1, hp 6, 7, 2, 8, At1, D1-8, save F1, C; with d4-1 of them riding dire wolves: AC6, HD4+1, hp 13, 16, 28, At1, D2-8, save F2, N;

• d4 stone giants: AC4, HD9, hp 34, 40, 30, 33, At1 (rocks or stalactite clubs), D3-18, save F9, N;

• d4 cave bears: AC5, HD7, hp 24, 23, 22, 21, At3 (2 claws, 1 bite), D1-8/1-8/2-12, save F3, N;

• d4 giant scorpions: AC2, HD4, hp 17, 10, 19, 23, At 2 claws/1 sting, D1-10/1-10, 1-4 plus poison (if a claw hits, stinger goes at +2), save F2, C;

• 2d4 kobolds: AC7, HD1/2, hp 1, 2, 3, 4, At 1 spear, D1-5, save NM, C;

• 2d4 ogres (in forest): AC5, HD4+1, hp 20, 27, 23, 13, At 1 club, D1-10, save F4, C; 25% chance for each having a sack of 1-600 gold pieces.

  1. Map CA
  2. Locations