Level 6: Rooms

  1. Wandering Monsters
  2. Level 6

Note: rooms 11 through 13 are on the map “Level 7”.

1) There are many statues (5 crystal, 2 iron, 7 rock) here, but none have been animated. There are many broken vials on the floor, which have combined to make this room a magical sleep trap: each character must make a save vs. poison 1-4 rounds after entering, and then every round after, or fall asleep until carried out. There are two skeletons here, and one holds in its dead hand a potion which will bring to life a rock statue under the pourer’s control if said person pours it on a rock statue. This will also cause an explosion which will cause 4-24 points of damage to all within 10 feet.

2) There are 3 skeletons in here, and 2 wraiths: AC3, HD4, hp 28, 22, at1, D1-6+1 level, save F4, C, magic weapon required to hit.

3) The statue is a non-magical 2,000 gp Kopru.

4) Kitchen: stove uses volcanic heat, pantry full of rotten food.

5) The desk has 2 drawers on the right and one in the middle. The middle drawer holds writing utensils, the top right holds 1 cp, and the bottom right is open, with a poison tip discharged.

6) See room 5.

7) See room 5.

8) A spectre lives here: AC2, HD6, hp 32, at1, D1-8+2 levels, save F6, C, magic weapon required to hit. In the middle drawer of the desk is writing utensils (I am King! I am King! etc. ad nauseum). In top right there is nothing and in the bottom (tip not discharged—key in pocket of spectre’s ragged clothing) is 50 pp, dagger+1. In the closet, under old clothes, is 100 gp, 30 sp, 50 cp a ring of 1 question, and a sword of inversion.

9) Guarded by 2 iron statues and a non-living iron statue: AC2, HD4, hp 17, 18, at2, D1-89/1-8+spurt, save F4, N. This is the human treasure: chest with 300 pp, 700 gp; chest with 1,500 sp; box with explosion scroll (16), a ring of control dinosaur, 3 hits of a potion of healing, and one of extra-healing.

10) This is a meeting and ‘indoctrination’ room. The 2 statues by the ‘altar’ are 4,000 gp Koprus, magical type. The ‘altar’ is silver plated (5,000 gp, but weighs 30,000 cn: 5 feet by 3 feet by 4 feet). The statues in the corners are crystal; the south one is still alive: AC4, HD3, hp 16, at2, D1-6/1-6, save F3, L.

image 411) In here are desks with records under rocks, 4 skeletons in bad chain mail (one seems good condition—cursed -2) and 2 dead rock statues. The other 3 are alive, though: AC4, HD5, hp 24, 25, 17, at2, D2-12/2-12, save F5, C.

12) A spectre resides here: AC2, HD6, hp 20, at1, D1-8+2 levels, save F6, C, magic weapon required to hit.

13) In this hot water live 3 monsters: a Kopru/wraith (which will attack after the statues): AC2, HD5+2, hp34, at2, D1-6/2-16+1 level each hit, save F5, C, magic weapon required to hit; and 2 living statues of mercury, in Kopru form: AC-1, HD5, hp 32, 30, at2, D1-4/2-9, save F6, C. Damage vs. quicksilver statues is halved, and from weapons such as spears and arrows it is halved again. Due to their construction, they cannot survive out of water—it buoys them up.

  1. Wandering Monsters
  2. Level 6