It’s easiest to figure out what a character will be like when physically mature, and then modify these statistics for how young the character is. Strength, build, agility, height, constitution, and willpower change with age. Optionally, the PR of powers can change with age as well. There are 6 plateau ages—0, 2 years, 5 years, 11 years, 15 years, and maturity. Look on the Youth Chart and each has a percentage, for each statistic that needs to be modified.
| Age | Strength | Build | Agility | Height | Constitution | Willpower | Powers |
|---|---|---|---|---|---|---|---|
| 70% | 80% | 70% | 25% | 80% | 50% | 20% | |
| 24 months | 80% | 120% | 90% | 50% | 90% | 60% | 40% |
| 60 months | 85% | 110% | 95% | 60% | 95% | 70% | 50% |
| 132 months | 90% | 80% | 100% | 80% | 95% | 80% | 70% |
| 180 months | 95% | 90% | 100% | 90% | 100% | 90% | 80% |
| maturity | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
If you want some variation, add 2d6-7 to each percentage.
If you want to vary percents between the plateau ages (height, for example), use the following (yuck) formula to determine the percentage at a between-age:
| Low Percent+ (Age-Low Age)* | (Next Percent-Low Percent) |
| (Next Age - Low Age) |
In English: Take the difference between the two percents, and divide by the difference between the two ages, multiply this by the amount of time since the lower age, and add to the lower percent. Whew. Round normally.
Powers: For powers, you’ll have to decide whether or not the powers arrive full blown at birth, at maturity, or at any age in between, or if the power arrives at a percentage and grows. In the latter case, the percentages on the Youth Chart can be used.
Training: If a youth attempts to train or edit a modified ability, the point cost is for the full ability/power/whatever, and the full ability or power is trained in. For example, a 5 year old, with 85% strength and a mature strength of 15 (present strength 13), will need 11 points to train to a strength of 16. Since 85% of 16 is 14, the character’s current strength will change as well.
Height: Remember that youths will often have modifications to their statistics due to height.
Youth: Old Age
Old Age starts at age 38, plus the average of the character’s strength and constitution. Every year thereafter, the player must check for the abilities Strength, Constitution, and Agility, and the attributes Beauty, Hearing, and Sight. Multiply the ability by 3, for the chance that the ability will be reduced that year. Roll d100. If the dice show less than that chance, look up the amount the dice are less, on the Doubles Chart, for the percentage that the ability is reduced by.
It is up to the player and Editor whether or not powers are affected by age in the same way.
For example, Diamondfist has a strength of 28. This gives an 84 chance that strength will be reduced. The player rolls 35. This is 49 less than 84; 49 on the Doubles Chart is 6. Reducing 28 by 6% (round up) reduces to 26.
If a character is sedentary, the multiplier can be increased to 4, 5, or even 6.
Old age causes cosmetic changes as well, such as baldness or white and grey hair.