Characters with Mutation Percentages are considered Mutants. Mutants are affected by gasses, drugs, poisons, and radiation differently from non-mutants. Whenever a mutant comes in contact with a new gas, drug, or poison, make a d100 roll vs. the character’s Mutation Percentage. If successful, roll 2d10 and subtract from 10. This is the bonus (or penalty, if negative) to the character’s Skin Temper when determining the effects of the substance, or the bonus to the Radiation Roll for radiation. Record this number for later encounters with the substance.