Character Development: Learning

  1. Insanity
  2. Character Development
  3. Mutants

Players normally do not edit Knowledge Scores (although they’re free to do so, within the confines of Discretionary Knowledge). Players have their characters study when they want to learn new knowledge. Each knowledge area has a Learning Time, which is the number of hours a character must study to increase a Knowledge Score in that area by 1%. The character’s Learning Modifier (based on the character’s ability Learning) changes this time.

A character with an 18 Learning, for example, has a Learning Modifier of 1/5. So, this character can divide all Learning Times by 5. If such a character studies Biology for 15 hours, the character’s Knowledge Score will increase by 3%. Biology has a Learning Time of 20, and this divided by 5 is 4, so every four hours of study, the character’s Knowledge Score increases by 1.

Some Knowledge Areas are easier to learn if other abilities are high—Sports is a good example. If a character tries to learn one of these knowledge areas, average the character’s Learning with the relevant ability, for the character’s Learning in that knowledge area.

For knowledge areas not listed, use a similar knowledge to determine Learning Time. American History, for example, will have the same Learning Time as History.

Characters cannot study (or practice) for more than a certain amount of time per day. Add Charisma (Square Chart) to Newoen and divide by 4, for the maximum hours a character can study per day. Anyone who actually does study/train for this amount of time is a real dweeb. A 10 minute set-up time is required.

(Growing) Rusty

If a power, skill, knowledge, or ability is not used for more than a month, the character will grow rusty with it. Look up the number of months that it hasn’t been used on the Sphere Chart, for the number to subtract from 100 for %Control. Once the downward slide starts, the only way to stop it is to train or edit back up to 100%Control.

Percent Control

Occasionally, players will want their characters to do something new with a power, or use skills in a completely new environment. Such characters will start with a Percent Control of 0 (the Editor can start the Percent Control higher, if desired) in that action.

For example, a sculptor who also has Ice Control decides to use her powers to create ice sculpture. The character will start with a Percent Control of 50 in Ice Sculpting.

When characters operate in zero gravity for the first time, they’ll have a Percent Control of 30.

Characters train in this Percent Control the same as normal Percent Control—1 Training Point increases %Control by 10.

  1. Insanity
  2. Character Development
  3. Mutants