How to Make a Hero in Half an Hour

  1. ​Optional Rules
  2. Men & Supermen Rules
  3. Skills, Powers, & Tools

and still have time to grab some munchies…

If you need to create a character quickly, you can’t determine its entire family history. Here’s how to create a character in less than thirty minutes.

1. Roll the six 3d6 abilities (strength, agility, constitution, active and normal charisma, and learning). Re-roll the lowest. Move them around however you want. Don’t forget to add one to female characters’ constitutions.

2. Roll the five 4d6 attributes (newoen, sight, hearing, build, beauty). Re-roll one. Move them around however you want. Remember that build has 10 (females) or 11 (males) added to it.

3. Roll height by adding 2d100 millimeters to 1.693 meters (male) or 1.663 meters (female).

4. Choose your character’s age. If you can’t decide, use your age.

5. Your character knows English at five times learning, and has learning ‘General Knowledge’ points. Look up age minus 20 on the doubles chart. Double this for the character’s score in History and Local History, and add it to the number of points. Use one point each for the knowledge areas science, math, and a foreign language (usually either French or Spanish, sometimes German or Latin). Choose a profession, and, during the game, use your remaining General Knowledge points as necessary to fill out your professional knowledge. Occasionally add to your character’s verisimilitude by using a point for knowledge unrelated to your profession.

6. Your character has the skills driving at d3+1, and fists, clubs, and thrown clubs at 2 each. If your character has any powers that require skill, he or she is level 2 in those powers as well.

7. Roll four powers from a class powers table or one power from the special powers table. There are no extra powers. Roll PR as normal. Ask your Editor whether you’ll be rolling %Control or simply getting %Control at 100.

8. Determine mass, damage points, virtual damage points, endurance points, skin temper, willpower, and perception as normal. Your character has four editing points, 2 fate points, and age plus learning, divided by 10 points of forgotten knowledge. Determine Action Rolls as needed during the game.

9. Go get those munchies. You’ve got five minutes to hit the store and come back.

  1. ​Optional Rules
  2. Men & Supermen Rules
  3. Skills, Powers, & Tools