Men & Supermen Rules: Introduction
- Men & Supermen Rules
- Abilities and Attributes
- Introduction: Foreword
- Men & Supermen, in some form or other, has been around since 1980. I couldn’t have done it without the many playtesters. Their heroes survived the early days of the world’s creation and the fundamental changes in the laws of physics which followed. Their names shall forever be etched in the Chronicle of Heroes, on the Life Stone in the Caverns at the End of Time.
- The Hall of Heroes
- Agent Aura “Kincaid” Ange (Darryl DeLeeuw)
- Introduction: Contents
- Contents in Introduction
- What is Role-Playing?
- Role-playing is getting together with friends to write a story. It’s joining around a campfire or a dining room to spin tall tales. Role-playing is being creative and having fun.
- How to Play Men & Supermen
- How to Play Men & Supermen in Introduction
- Game Theory
- Men & Supermen was designed to allow variable power between heroes. In comics, it is perfectly possible for a god to fight alongside an average human. The game system of Men & Supermen allows for this, without losing the differences between powerful and less powerful heroes.
- Limited Glossary
- Abilities: Abilities are variable aspects of characters. Abilities are strength, agility, constitution, charisma, and learning.