Men & Supermen Rules: Skills, Powers, & Tools
- How to Make a Hero in Half an Hour
- Men & Supermen Rules
- Basic Rules
- Skills, Powers, & Tools: Knowledge
- Knowledge Scores are general topics of learning. On the Knowledge List (see Creating a Character), the Learning Time and Area are listed after each Knowledge. Learning Time is the number of hours that characters must study the topic in order to increase their Knowledge Score with the topic by 1 point.
- Skills, Powers, & Tools: Skills
- Skills are abilities the character can learn. The character’s proficiency in the skill is measured by the skill’s level. Examples for random starting levels are given in parentheses after the skill title. Unless otherwise specified, skills do not use EP.
- Skills, Powers, & Tools: Powers (133.5 KB)
- Powers are listed in alphabetical order by name. Most powers have certain Basic Effects that define what the character can do with the power, and a Performance Time, which defines how long it takes. Some powers have Automatic Effects which do not use Endurance Points. For most powers, the PR is determined with 3d6. A few powers have a dice roll listed after the name, specifying the dice to use for the character’s PR.
- Skills, Powers, & Tools: Weaknesses
- Weaknesses are special vulnerabilities, or drawbacks to being a superhero. Life as a superhero isn’t all fun and games! You need a steady job to pay for your analyst. Superheroes get to have some really great problems. Who do you know in the real world who’s allergic to fire?
- Skills, Powers, & Tools: Sorcery
- Magical spells are classified as either Intensive or Extensive. Intensive magic is power that comes from within—telekinesis, clairvoyance, empathy, et. al. Extensive magic is the flashy stuff, the powers that exist outside.
- The Equipment Listings
- This section covers all of the non-weapon equipment that a hero or villain is likely to want. The Editor and players must decide what kind of equipment they want for their game. Weapons are so important to superheroes, I put them in another section entirely. Go there if you want to see guns, blades, and nega-beams.