Use the optional rules that you wish to use or that your Editor requires you to use.
- Filling Out the Character
- Filling Out the Character in Optional Rules
- Optional Rules: Knowledge
- All Possible Knowledge: Well, maybe not everything. Area lists possible areas which the knowledge could fall under. The player can choose which area applies. The Hours listed is for learning this area after the game starts.
- Optional Rules: Skills
- No description available
- Base (Headquarters)
- No description available
- Optional Rules: Pet
- Your character has a 2% chance of having a pet. If your character has a pet, consult your Editor. You can use the following rules to create your pet.
- Handicap or Weakness
- Your character has a chance of having a Handicap or Weakness. Add half the number of Class Powers your character has to the number of Special Powers, add 2, and then subtract half the number of weaknesses already rolled up. Square this. This must be rolled until missed. Two or more weaknesses can be combined into a single, more debilitating weakness (which will still counts as 2 in the formula above). If you do roll up a weakness, consult your…
- Latent Powers
- Latent Powers are powers which haven’t yet shown up. Each character has a chance of having latent powers. Since the character will not know about these, the Editor should check for them, so that the player doesn’t know, either. The base chance is 4% for Civilians, Mad Scientists/Eccentric Professors, 1% for Special Agents, Combat Skill Heroes, and Wizards, and 10% for everybody else (If a character falls under more than one category, choose the…
- Psychic Immunity
- Intelligent Robots have Psychic Immunity on a d10 roll from 2 to 10. Other characters have Psychic Immunity on a roll of 100 on d100. Normals have it on a roll of 10000 on d10000. Psychic Immunity makes characters nearly impervious to psychic and magical mind probing or mind attacks (such as psychic illusion). The player rolls 2d100 for the amount of Psychic Immunity. Normals only get d100. Also, there is a chance equal to newoen, rolled until…
- Optional Rules: Finish
- Now, calculate your character’s Figured Abilities. You will also need a name, identity, and costume for your character, as well as a personality and background.