Optional Rules: Knowledge

  1. Filling Out the Character
  2. Optional Rules
  3. Skills

All Possible Knowledge: Well, maybe not everything. Area lists possible areas which the knowledge could fall under. The player can choose which area applies. The Hours listed is for learning this area after the game starts.

Knowledge Study Time Area Knowledge Study Time Area
1 Acoustics 5 hours Mechanical 47 Hunting (hobby) 2 hours Empathic/Action
2 Acting 5 hours Acting 48 Journalism 5 hours Empathic/Writing
3 Aeronautics 16 hours Mechanical 49 Language 8 hours Classification/Empathic
4 Amateur Radio (hobby) 5 hours Technical 50 Law 18 hours Bureaucratic
5 Animal Training 8 hours Empathic 51 Linguistics 14 hours Classification
6 Anthropology 18 hours Classification 52 Literature 13 hours Classification
7 Archaeology 16 hours Classification 53 Magic Tricks (hobby) 4 hours Empathic
8 Architecture 16 hours Mechanical 54 Mathematics 18 hours Technical
9 Artwork (hobby) 4 hours Artwork 55 Mechanics 9 hours Mechanical
10 Astrology 12 hours Technical 56 Medical 18 hours Life
11 Astronomy 20 hours Technical 57 Memorized Words 2 hours Classification
12 Ballistics 6 hours Technical/Mechanical 58 Meteorology 12 hours Technical
13 Biology 20 hours Life 59 Metal Worker 8 hours Mechanical
14 Booby Traps 5 hours Mechanical 60 Navigation 7 hours Technical/Bureaucratic
15 Botany 18 hours Life 61 Occult 6 hours Classification
16 Brickworker 4 hours Mechanical 62 Operate Lie Detector 7 hours Empathic/Classification
17 Broadcasting 6 hours Empathic/Bureaucratic 63 Parachuting (hobby) 2 hours Action
18 Business 10 hours Bureaucratic 64 Parapsychology 8 hours Life/Classification
19 Carpentry 8 hours Mechanical 65 Partying (hobby) 1 hours Action
20 Chemistry 20 hours Technical 66 Philosophy 10 hours Classification
21 Citizen’s Band (hobby) 1 hour Action 67 Photography (hobby) 6 hours Empathic
22 Climbing (hobby) 3 hours Action 68 Physics 20 hours Technical
23 Computers 14 hours Technical 69 Play Instrument (hobby) 3 hrs Playing an Instrument
24 Construction 12 hours Mechanical 70 Psychiatry 16 hours Empathic/Classification
25 Culinary (hobby) 8 hours Empathic 71 Psychology 18 hours Life
26 Dance (hobby) 4 hours Dance 72 Public Speaking 6 hours Empathic/Writing
27 Deskwork 7 hours Bureaucratic 73 Religion 12 hours Classification
28 Diplomacy 10 hours Bureaucratic/Empathic 74 Robotics 18 hours Technical/Mechanical
29 Directing 5 hours Empathic 75 Science 18 hours Technical/Classification
30 Diving (hobby) 6 hours Action 76 Singing (hobby) 4 hours Singing
31 Economics 12 hours Bureaucratic 77 Sculpting (hobby) 5 hours Sculpting
32 Electronic Surveillance 3 hours Bureaucratic 78 Sociology 14 hours Life/Bureaucratic
33 Electronics 16 hours Technical 79 Space Aeronautics 18 hours Mechanical
34 Engineering 17 hours Technical 80 Speed Reading (hobby) 2 hrs Classification
35 Explosives 4 hours Mechanical 81 Sport, Physical (hobby) 2 hrs Action
36 Farming 12 hours Classification 82 Stereo (hobby) 2 hours Empathic/Action
37 Fingerprinting 2 hours Mechanical 83 Survival (hobby) 2 hours Empathic/Action
38 First Aid (hobby) 1 hour Life 84 Tactics 6 hours Bureaucratic/Action
39 Fishing (hobby) 1 hour Empathic 85 Tailor 8 hours Mechanical
40 Forestry 2 hours Empathic 86 Teaching 12 hours Empathic/Classification
41 Game, Mental/Luck (hobby) ? Most any area 87 Vehicles (hobby) 6 hours Mechanical
42 Geography 14 hours Classification 88 Veterinary 15 hours Life
43 Geology 16 hours Mechanical/Technical 89 Visual Surveillance 2 hours Bureaucratic
44 Glass Worker 8 hours Mechanical 90 Weapons 8 hours Mechanical
45 Governments 14 hours Bureaucratic 91 Wizardry 21 hours Magic/Empathic
46 History 15 hours Classification 92 Writing (hobby) 6 hours Writing

Language: Your character will know one language with a Knowledge Score of five times learning.

General Knowledge: You have a number of points to be used in determining what knowledge your character has at the start of the game. The base number of points is your character’s learning. If your character’s learning has changed since you rolled it up, use the original learning, unless your character is an Intelligent Robot, you changed learning under the Civilian rules, or you roll d100 less than or equal to four times your character’s newoen.

The base number of points is modified as follows:

Intelligent Robots divide the number of points by 10, then multiply by (2d6 minus 2), round down.

For any character, subtract twenty from the character’s age (zero if the character is a robot) and look this up on the Doubles Chart. Multiply this number by 2. Add this to the character’s knowledge score in (General) History, and add the same amount to the score in the History of the character’s area of birth. Also, add this to the number of points the character has.

No character can have more points than age times newoen divided by 20, read to the sphere chart. A four year old with a ten newoen can’t have more than two points; a ten year old with a fourteen newoen can’t have more than seven points, and a 20 year old with a fourteen newoen can’t have more than 43 points.

Each point your character finally has can be used to increase any Knowledge Score by d20. Or, a point can be used to gain 2 Training Points. These Training Points do not apply to Experience, and cannot be saved beyond character creation.

You must use at least one point in each of the following areas: Mathematics, Science, and Language/Literature. If your character doesn’t have three points to use, the requirement does not apply.

Hobbies: You may also have a number of points which must be used entirely for hobbies. Divide your character’s Normal Charisma by 4, round up, and make this positive. Your character has this many hobby points. Hobbies are marked on the Knowledge List. Hobby points are like general knowledge points, except that the d20 roll cannot be greater than the character’s newoen.

  1. Filling Out the Character
  2. Optional Rules
  3. Skills