Optional Rules: Psychic Immunity

  1. Latent Powers
  2. Optional Rules
  3. Finish

Intelligent Robots have Psychic Immunity on a d10 roll from 2 to 10. Other characters have Psychic Immunity on a roll of 100 on d100. Normals have it on a roll of 10000 on d10000. Psychic Immunity makes characters nearly impervious to psychic and magical mind probing or mind attacks (such as psychic illusion). The player rolls 2d100 for the amount of Psychic Immunity. Normals only get d100. Also, there is a chance equal to newoen, rolled until missed, that another d100 can be added to the characters Psychic Immunity score. The Psychic Immunity score is added to any saving throw vs. mind probing or mind attacks. Half this is added to saves vs. mind control (such as possession). If there is no saving throw, the Psychic Immunity score is the chance of ignoring the attack.

  1. Latent Powers
  2. Optional Rules
  3. Finish