Men & Supermen Rules: Adventuring Aids
- Character Development
- Men & Supermen Rules
- Metarules
- Adventuring Aids: Animals
- Most animals attack at Skill 2. Animals can be trained to higher levels by animal trainers. Animals also get the standard +1 to Combat when they’re using their body to attack. This is in addition to any combat bonus listed below. Remember that size differences will often affect combat with animals. Animals will usually put all their Combat Q onto Attack if attacking for food or irrationally. If defending territory, they’ll usually put half on…
- Astral Planes
- There are psychic dimensions to the world as well as physical dimensions. The astral (or ethereal) planes are the result of a psychic or astral shifting of dimensions. Their are four major ‘types’ of planes. See the section on Mental Combat for the effects that travelers can have on various planes.
- Adventuring Aids: Continuums
- The fabric of reality is delicate. Each aspect of reality has its own ‘fabric’. These are known as the universal continuum and the astral continuum.
- Adventuring Aids: Gravity
- When on other planets, or, for whatever reason, under the effects of a gravitational pull different from Earth’s, characters will weigh more or less.
- Adventuring Aids: Magic
- Magic in Adventuring Aids
- Adventuring Aids: Materials
- Inanimate objects are as tough as the material they’re made from. Materials have a specific Skin Temper, and they have Ignore Damage according to their thickness. The Material Strength table gives each material’s ST, base Ignore Damage, base DP, as well as density (in grams per cubic centimeter) and melting point (in Celsius degrees).
- Mental Combat
- (Mind Combat/Astral Combat)
- Space Travel
- There are many ways of traveling interstellar space. Some methods are more useful than others. The most common (in this neck of the woods, anyway) is the use of the Gravity Drive to enter hyperspace. High speed travel is usually measured in bmph, or billions of meters per hour.
- Adventuring Aids: Trials
- What happens after the villain is apprehended? Usually, the villain will be tried and convicted, assuming the characters restrict themselves to bringing in supervillains.
- Adventuring Aids: Universes
- There are many universes within this multiverse, and many multiverses within the ultra-multiverse.
- Adventuring Aids: Weather
- Weather Number: Roll 2d10 vs. 4 (temperate areas). This is the weather number. If it is positive (successful), it’s raining. The weather number affects the amount of precipitation, the windspeed, the temperature, and the duration of the weather.