​Adventuring Aids: Weather

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Weather Number: Roll 2d10 vs. 4 (temperate areas). This is the weather number. If it is positive (successful), it’s raining. The weather number affects the amount of precipitation, the windspeed, the temperature, and the duration of the weather.

Precipitation: The number of centimeters of rain that fall per hour is the weather number.

Temperature: Subtract the weather number from 14 (summer, temperate), for the temperature in degrees celsius. Use 6 for fall, and -8 for winter.

Wind: Look up half the weather number on the action chart, from the result column to the square chart, for the wind speed in kilometers per hour.

Wind Effects
Speed Description
0-2 calm: smoke rises vertically
2-5 light air: smoke drifts slowly
5-11 slight breeze: leaves rustle
11-19 gentle breeze: leaves and twigs in motion
19-29 moderate breeze: small branches move
29-39 fresh breeze: small trees sway
39-50 strong breeze: large branches sway
50-61 moderate gale: whole trees in motion
61-74 fresh gale: twigs break off trees
74-87 strong gale: branches break
87-101 storm: widespread damage
101- hurricane: extreme damage

High winds will blow items and creatures about. When in high winds, there is the potential of taking damage, if there is a lot of debris being blown about. The Attack of the wind is found by rolling 2d10 against the wind speed (in kmph, on the Sphere Chart). If the attack is greater than or equal to the character’s defense, the stated damage is done. The Editor can modify the Attack roll or the damage roll as necessary to take into account more or less debris that can cause damage. Standard damage is the windspeed minus 60, on the square chart. Subtract 4, and look this up on the Hand Damage chart, for the damage to roll. Wind uses a performance time of 50.

Duration: If you need to know how long the weather will last, roll 2d10 vs. 20, (yes, re-roll ones, as long as the heroes are involved) and subtract the Quality from the result. Look this up from the Result Column of the Action Chart to the Sphere Chart, for the number of hours.

  1. Universes
  2. ​Adventuring Aids