​Optional Rules: Alien Option

  1. Optional Transformation
  2. ​Optional Rules
  3. Optional Talent/Reverse Talent Rules

Each character has a 1% chance of being an alien. If a character is an alien, an Age Multiplier must be rolled up, because most aliens age differently than normal Earth humans. Roll 2d4, add 5, then divide this by 10. The player has a 50% chance, rolled until missed, of rolling the 2d4 again, adding 5, dividing by 10, and multiplying the previous number by that. Now, whenever the Editor must roll something that has to do with age (for example, Old Age Deterioration effects, or Youth—see Old Age and Young Age), multiply the character’s earth age (the age on the character sheet) by the Age Multiplier for the character’s biological age. Aliens are also affected differently by temperature extremes. Add 2d8 minus 9 to maximum and minimum temperature rolls. There is a 50% chance that this is a penalty to one, and a bonus to the other. Otherwise, determine a separate modifier for each.

  1. Optional Transformation
  2. ​Optional Rules
  3. Optional Talent/Reverse Talent Rules