If a spell does not require a magical symbol, then such a symbol can (depending on the magic’s tradition) increase the chance of successfully casting a spell. Spells must be cast to a point within the symbol. The symbol must be drawn perfectly, or the bonus is not gained— instead, an equal penalty is gained. If the target/effect is moved from the symbol, the spell is immediately canceled. If the symbol is broken or ruined while the spell is in effect, roll on the magic screw-up table. If the caster is still concentrating, it is a standard screw-up roll. If the spell was a duration spell, the roll is made with d100-20. EP losses go to the target or whoever is nearest. For results 41-60, EP loss is quadrupled and nothing happens. For results 21-40, EP loss is quintupled and nothing happens. These symbols are drawn from the European/Judaic tradition. Other traditions will have different symbols.
| Pentacle: | +1 |
| Pentagram: | +2 |
| Thaumaturgic Triangle: | +2 |
| Magic Circle: | +3 |
| Thaumaturgic Circle: | +3 |
