Optional Talent/Reverse Talent Rules

  1. Alien Option
  2. ​Optional Rules
  3. Electronic/Animal Control Option

Characters may be better at some areas of knowledge than they are in others, and even highly intelligent characters can find some areas of knowledge hard to study. Each character has a 26% plus newoen chance of having a talent. Roll this chance until missed. Once that is rolled, the character has a 35 plus half learning minus 5 times the number of reverse talents already gained, percent chance of having a reverse talent. This is also rolled until missed.

For each talent and reverse talent, the player rolls below to see the area the talent or reverse talent is in. In areas in which the character is talented, d4 is added to the denominator (the lower number) in the fraction which determines how long the character must study for knowledge scores in that area. In areas in which the character is reverse talented, d6 is added to the numerator (the upper number) in that fraction.

Roll Knowledge Area Roll Knowledge Area
01-06 Singing 07-16 Playing Music
17-24 Writing 25-32 Acting
33-38 Dancing 39-44 Sculpting
45-54 Artwork 55-60 Action
61-70 Technical 71-80 Mechanical
81-88 Empathic 89-92 Life
93-96 Classification 97-99 Bureaucratic
00 Magic (true wizardry)

Bonuses and penalties are cumulative, if rolled more than once on the same area. Also, add five times the character’s addition to the denominator to any inventing chance, and subtract four times an addition to the numerator from any inventing chance, in the area to which the addition applies. When determining the character’s original knowledge (see Creating a Character), add the addition to the denominator and subtract the addition to the numerator to and from each die roll in the applicable area(s).

  1. Alien Option
  2. ​Optional Rules
  3. Electronic/Animal Control Option